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Minecraft: Education Edition Social and Emotional Learning

Virtual Event Virtual Event

9th March 2022 @ 3:30 pm 4:30 pm


9th March 2022
3:30 pm – 4:30 pm
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Disclaimer: This event will be recorded and available to view on our professional development platform. To access the recording please follow: https:/learn.tablet.academy/free-support

Note: No personal data is shared. 

How to Join:

To join this event, you will need to register your interest. You can complete this by clicking on the registration button below. For any further questions, please contact us via e-mail: events.ta.education

About the Series:

This series of webinars is aimed at school leaders and classroom educators in the UK (England) as a journey to promote awareness and appreciation of the benefits of Minecraft Education Edition as a learning tool.

The focus of these events is to help institutions looking to develop the use of Minecraft within the community and provide information on where to get further information, gain certifications and participate in challenges and competitions for learners.

Session Overview:

This webinar will help introduce you to social and emotional learning competencies, their importance in both teaching and learning, and give you practical ways that Microsoft tools such as Minecraft: Education Edition can support and enhance SEL both in your classroom and remotely.

Who is it for:

Teaching Staff and members from the senior leadership team.

About your Trainer:

Simon Johnson

Formerly a teacher of ICT & Computing, Simon is now a principal consultant for the Tablet Academy (A Microsoft in Education Global Training Partner). As well as being a Minecraft Global Mentor / Certified Educator, Simon is also a Microsoft Innovative Expert Educator, MIE Trainer and Computing At School Master Teacher.  Although being secondary/high school trained, Simon also has experience of working with children from the ages of 4 up to 18. Simon has been using Minecraft in Education for the last 8 years, mainly to support the teaching of Computing, but also to support the use of Minecraft across the whole curriculum.